Check out their new game trailer below and read more about today’s announcement here. Within each of the eras, players can select one of ten civilization types based on historical societies, ultimately creating the potential for one million different civilization patterns that players can develop.Īs part of this Creator Spotlight, we’re excited to announce that Humankind is available for preorder TODAY ( October 21) for PC, Mac and Stadia! You can also get early access of the game via the OpenDev Beta on Stadia. In the game (which will be published by SEGA) players lead their civilization across six major eras of human history while directing how the civilization should expand, develop and interact with other civilizations. Unity’s Creator Spotlight series continues with Amplitude, the studio behind the upcoming historical turn-based strategy game Humankind. I may not handle production management nowadays as directly as I used to (yet I’m having fun with my funky new role too ) ), but TED really was an exceptional learning curve for me, and I’m thankful to everyone and everything that has contributed to that.Amplitude Studios breaks down how they managed 100,000 individual game assets while keeping build times down and frame rates high. They were my cephaloros-plushies-buddies, and I’m grateful we got to experience all five projects together.Ī project can not peak like these did if you’re not dealing with boss clients/partners, like the awesome nerf trio of Cédric Marin - Pierre-Yves Navetat - Nicolas Palma (and Laurine too, way back when ) ).Īmplitude Studios is lucky to have such a high-energy-gang in the crew !Īnd we were fortunate to score thrilling adventures together on great events (it does something to ya' to watch your film played in front of millions of people during The Game Awards). Our images wouldn’t have reached this level without him, and the gifted Claire Besson (beautifully accompanied by Laura Saintecatherine). This might not be the place to credit them all individually, only a few "special mentions", like a shout out to Sébastien Le Divenah, my partner in crime, being the coolest film director a prod could ever ask for. We’ve had many great talents working on these trailers, and I thank them genuinely for being so invested ! It’s never bunkum to say “it’s all thanks to the team” when you have a squad like mine at SUPAMONKS STUDIO. ‘Cleverly’ called «TED» internally for The Endless Dungeon, this project was an important step-up to me as a producer, as each of the five films (discontinuously coming and going over the past three years) was a different occasion to learn and grow in my profession. On a September night in 1961, Hills grandparents, Barney and Betty, believed they were abducted by aliens. Time to “pause & reflect” on a production that was very special to me. Her family has a special place in UFO folklore. Now is time for celebration! And for ENDLESS gaming, of course. Last but definitely not least, we couldn't produce such games without a healthy and comfy work environment made possible by Romain de Waubert de Genlis, the whole Direction team, and the unsung heroes of Amplitude: The IT (led by Théo C.), HR ( Marina C.'s dream team) and Finance (Laetitia Le Marrec's crew) Teams. Kudos to the entire SEGA / SEGA Europe crew, including Calum Brennan, Samantha Montague, Ryan King, Dan Lazarides, Ben Walker, Natalie Cooke, Anna Downing, Charlene Strachan, Jacob Nixon, Zamir B., Andy Wallace, Rhys Cash, Simon Haley, Peter Oliver, Nataly K., Marilia Campos, Erica Denning, Colby Hornick and the legendary CS crew: Jeff Webber, Arnoud Tempelaere, Chris Bailey & Elliot Kidner. Giving this gem of a game the visibility it deserves wouldn't have been possible without the skilled marketing and coms teams I have the privilege (yes, again, but I really mean it) to work with at Amplitude Studios: Max V., Cédric Marin, Natacha Concordel, Juliette Leven, Sophie Bitouzé, Etienne Fouillade, Mouna B., Sergio De La Calle, Stephanie Kaiser, Charlotte Deville Cavellin, Rebecca Murdoch, Laurine Barbier, Simon Diguet and his crew, not forgetting the glorious Games2Gether dev team led by Sylvain PETIT. trailer of the game, as found here online, the Earth has undergone some. □ ENDLESS Dungeon is finally here!□ What an absolute privilege to ship a game like this one, an incredibly original, beautiful and -let's say it- crazy addictive roguelite! Now is time for a -non-exhaustive (linkedin won't let me)- round of applause:įirst and foremost, the talented Amplitude Studios design and dev teams, the ones that make the magic happen: Thank you ENDLESSly for the beautiful game design, story, UI, graphics, sound design, art and everything. humankind in a linear and onward march of social and technological progress.
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